Burnup AuxKernel

Compute burnup given fission_rate, density, and molecular_weight.

Description

BurnupAux computes burnup given the fission rate. Note that this AuxKernel is not needed if the Burnup block is present.

Example Input Syntax

  [./brnp]
    type             = BurnupAux
    variable         = burnup
    block            = 2
    fission_rate     = fission_rate
    molecular_weight = 0.270
  [../]
(test/tests/creep_uo2/creep_uo2_isotropic_cracking.i)

Input Parameters

  • variableThe name of the variable that this object applies to

    C++ Type:AuxVariableName

    Description:The name of the variable that this object applies to

  • fission_rateCoupled Fission Rate

    C++ Type:std::vector

    Description:Coupled Fission Rate

  • densityInitial fuel density

    C++ Type:double

    Description:Initial fuel density

Required Parameters

  • execute_onLINEARThe list of flag(s) indicating when this object should be executed, the available options include NONE, INITIAL, LINEAR, NONLINEAR, TIMESTEP_END, TIMESTEP_BEGIN, FINAL, CUSTOM.

    Default:LINEAR

    C++ Type:ExecFlagEnum

    Description:The list of flag(s) indicating when this object should be executed, the available options include NONE, INITIAL, LINEAR, NONLINEAR, TIMESTEP_END, TIMESTEP_BEGIN, FINAL, CUSTOM.

  • boundaryThe list of boundary IDs from the mesh where this boundary condition applies

    C++ Type:std::vector

    Description:The list of boundary IDs from the mesh where this boundary condition applies

  • molecular_weight0.27The molecular weight

    Default:0.27

    C++ Type:double

    Description:The molecular weight

  • blockThe list of block ids (SubdomainID) that this object will be applied

    C++ Type:std::vector

    Description:The list of block ids (SubdomainID) that this object will be applied

Optional Parameters

  • control_tagsAdds user-defined labels for accessing object parameters via control logic.

    C++ Type:std::vector

    Description:Adds user-defined labels for accessing object parameters via control logic.

  • enableTrueSet the enabled status of the MooseObject.

    Default:True

    C++ Type:bool

    Description:Set the enabled status of the MooseObject.

  • seed0The seed for the master random number generator

    Default:0

    C++ Type:unsigned int

    Description:The seed for the master random number generator

  • use_displaced_meshFalseWhether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.

    Default:False

    C++ Type:bool

    Description:Whether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.

Advanced Parameters

Input Files